![]() Nowadays, not so much - Bukkit (and its derivatives) are mostly around because of inertia these days. Tl dr When Bukkit came out, it was the obvious choice for a multiplayer server. But that's for developers to worry about players mostly need not care. ![]() Of course, actually modding for Forge is still a lot harder than for Bukkit - you need to understand the client/server separation, you need to understand models & textures (and possibly some OpenGL), you need to peer inside the vanilla code on a fairly regular basis, and you need to accept that there will be pain when a major new MC release comes out (something Bukkit makes 99% transparent). Things have changed though, for two big reasons: 1) Forge is here to stay, and it's a very capable system as far as I can tell there's nothing Bukkit can do these days that Forge can't, and 2) it's really really easy these days to download a modpack and just start playing. ![]() And as Animefan8888 alluded to, it did allow sort-of-custom items with a little server-side trickery - as it happens, I created a fairly extensive custom item framework myself: Perfect for running big multiplayer servers you got protection plugins to combat griefing, mini-games, RPG plugins - there's quite a bit you can do without adding custom items. On the other hand, CraftBukkit was a pretty much drop-in replacement for the vanilla server, and it meant your players could just connect with their vanilla client - no hard-to-install client mods needed, no battling item ID conflicts or manually inserting classes into the client JAR. Coupled with the fact that there weren't many mods around then (the original Industrial Craft was announced in Feb 2011), the client modding scene was a little. The big difference back when Bukkit/CraftBukkit appeared was that modding your client back in 2011 was a considerably tougher affair than it is today. Let me offer my perspective as a former Bukkit plugin dev, and now (relative newbie) Forge dev.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |